這是社會學系內一個獨立課程,它涵蓋廣泛知識,融合人文 科學和最先進的數碼科技,讓學生熟悉數碼媒體科技文化, 不論從事各行各業都具有優勢,更能訓練他們在藝術、文化、 創意產業的領域裏,成為具創意又有前瞻性的領袖。
(以下資料只提供英文版本)
The curriculum of the proposed Programme is designed to progressively train students in the domain knowledge of Sociology, Arts and Culture and Digital Technology, provide students with opportunities for regional/international exposure, and develop their capacity to apply their knowledge and skills creatively to meet the needs of the industry. The structure of the curriculum is as follows:
Students will be introduced to the fundamentals of social and cultural analysis, in particular, how arts, culture, technology and society interact and impact each other, given a grounding in “Visual and Performing Arts”, and taught how to conduct social research.
In addition to conceptualising the place of arts and culture in modernity, students will begin to pick up fundamental programme-specific skills, such as Arts administration and 3D imaging. Students will also be introduced to “Digital Documentation and Research Methods” to familiarise them with the digital tools available for documentation and research. At the same time, taking advantage of the liberal arts environment of the University, students will take elective courses from other disciplines, not only to broaden their scope of knowledge, but also to cultivate in them a multidisciplinary perspective.
In their third year, students prepare to become arts and culture professionals with digital technology skills.
Core courses extend students’ programme-specific skills to curating and event management, and update them on changes in the field in the digital era.
Arts and Culture Electives focus on applied knowledge in the domain and state-of-the-art developments related to the sector and industry. Courses cover various aspects of the field such as museum studies, cultural policy, arts marketing and tangible and intangible cultural heritage.
Digital Technology Electives aim to train students in industry-standard digital technology skills such as webpage and app design, virtual reality and augmented reality, data analytics, and game design.
Year 3 students will be encouraged to take up the Study Abroad Scheme or Overseas Summer Internship to get regional/international exposure.
In Year 4, students get the opportunity to apply their knowledge and skills creatively to meet the needs of the industry through i) a capstone project that provides an innovative digital solution to an industry need, and ii) a credit-bearing industrial attachment/internship at a local institution or company.
Elective courses in Year 4 will focus on topics that synthesise domain knowledge in arts and culture with skills in digital technology, so that students remain attuned to how arts, culture and digital technology interact in society and industries.
(以下資料只提供英文版本)
Study Areas |
Year 1 |
Year 2 |
Year 3 |
Year 4 |
|
Common Core Requirement (32 credits) |
Chinese |
2 courses (8 credits) |
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English Usage |
2 courses (6 credits) |
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English Writing |
2 courses (6 credits) |
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General Education |
2 GE courses (6 credits) |
2 GE courses (6 credits) |
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Major Studies (78 credits) |
Major Core Courses |
SOC ACT 101 ACT 102 ACT 103 SOC 221 (15 credits) |
SOC 261 ACT 201 ACT 202 SOC 262 (12 credits) |
ACT 301 SOC 380 (6 credits) |
ACT 410 ACT 401 (9 credits) |
Departmental Electives |
3 Arts & Culture Electives (9 credits) 3 Digital Technology Electives (9 credits) |
4 Electives (12 credits) |
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Non-Departmental Electives |
2 Electives (6 credits) |
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Free Electives (15 credits) |
Free Electives |
2 Electives (6 credits) |
2 Electives (6 credits) |
1 Elective (3 credits) |
|
Total No. of Credits: 125 |
35 |
36 |
30 |
24 |
(以下資料只提供英文版本)
The Digital Imaging Laboratory (DIL) will feature state-of-the-art equipment for collecting 3D data as well as data post-processing software and computers to meet the hands-on training needs of students.
The Big Data Laboratory is a computer lab equipped with high-powered PCs connected to advanced servers. This is a multi-purpose computer laboratory for courses requiring advanced computing facilities.
The VR Lab consists of a VR Cave, a high-capacity server, workstations for immersive experience development, sensors and stands, 3D monitors, backpack computers and portables, and a number of VR headsets. This lab is used for courses that seek to create and to display VR/AR contents.
本課程的入學要求與大學最低入學要求一致:
經由本學科的藝術,文化及科技教育培養,畢業生有機會進 入世界頂級相關碩士課程進一步深造,如紐約帕森斯設計學 院的設計與科技碩士,英國劍橋大學遺產研究研究型碩士課 程等。
學費 (2023-24入學):
港幣$85,000*/每年
*所有修讀「藝術、文化及科技(榮譽)社會科學學士」課程並於2023-24入學的合資格本地生將獲香港樹仁大學提供每年港幣$9,306學費資助,直至2025-26學年。