This is a separate programme under the Department of Sociology. This programme immerses students in digital culture and trains them to be innovative, knowledgeable, skilled and forward-thinking leaders of the arts, culture and creative sectors. As an interdisciplinary programme, it integrates the study of liberal arts and state-of-the-art digital technology. It equips students with proficiency in digital culture, a new medium that is relevant across many cutting-edge fields.
The curriculum of the proposed Programme is designed to progressively train students in the domain knowledge of Sociology, Arts and Culture and Digital Technology, provide students with opportunities for regional/international exposure, and develop their capacity to apply their knowledge and skills creatively to meet the needs of the industry. The structure of the curriculum is as follows:
Students will be introduced to the fundamentals of social and cultural analysis, in particular, how arts, culture, technology and society interact and impact each other, given a grounding in “Visual and Performing Arts”, and taught how to conduct social research.
In addition to conceptualising the place of arts and culture in modernity, students will begin to pick up fundamental programme-specific skills, such as Arts administration and 3D imaging. Students will also be introduced to “Digital Documentation and Research Methods” to familiarise them with the digital tools available for documentation and research. At the same time, taking advantage of the liberal arts environment of the University, students will take elective courses from other disciplines, not only to broaden their scope of knowledge, but also to cultivate in them a multidisciplinary perspective.
In their third year, students prepare to become arts and culture professionals with digital technology skills.
Core courses extend students’ programme-specific skills to curating and event management, and update them on changes in the field in the digital era.
Arts and Culture Electives focus on applied knowledge in the domain and state-of-the-art developments related to the sector and industry. Courses cover various aspects of the field such as museum studies, cultural policy, arts marketing and tangible and intangible cultural heritage.
Digital Technology Electives aim to train students in industry-standard digital technology skills such as webpage and app design, virtual reality and augmented reality, data analytics, and game design.
Year 3 students will be encouraged to take up the Study Abroad Scheme or Overseas Summer Internship to get regional/international exposure.
In Year 4, students get the opportunity to apply their knowledge and skills creatively to meet the needs of the industry through i) a capstone project that provides an innovative digital solution to an industry need, and ii) a credit-bearing industrial attachment/internship at a local institution or company.
Elective courses in Year 4 will focus on topics that synthesise domain knowledge in arts and culture with skills in digital technology, so that students remain attuned to how arts, culture and digital technology interact in society and industries.
Study Areas |
Year 1 |
Year 2 |
Year 3 |
Year 4 |
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Common Core Requirement (32 credits) |
Chinese |
2 courses (8 credits) |
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English Usage |
2 courses (6 credits) |
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English Writing |
2 courses (6 credits) |
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General Education |
2 GE courses (6 credits) |
2 GE courses (6 credits) |
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Major Studies (78 credits) |
Major Core Courses |
SOC ACT 101 ACT 102 ACT 103 SOC 221 (15 credits) |
SOC 261 ACT 201 ACT 202 SOC 262 (12 credits) |
ACT 301 SOC 380 (6 credits) |
ACT 410 ACT 401 (9 credits) |
Departmental Electives |
3 Arts & Culture Electives (9 credits) 3 Digital Technology Electives (9 credits) |
4 Electives (12 credits) |
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Non-Departmental Electives |
2 Electives (6 credits) |
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Free Electives (15 credits) |
Free Electives |
2 Electives (6 credits) |
2 Electives (6 credits) |
1 Elective (3 credits) |
|
Total No. of Credits: 125 |
35 |
36 |
30 |
24 |
The Digital Imaging Laboratory (DIL) will feature state-of-the-art equipment for collecting 3D data as well as data post-processing software and computers to meet the hands-on training needs of students.
The Big Data Laboratory is a computer lab equipped with high-powered PCs connected to advanced servers. This is a multi-purpose computer laboratory for courses requiring advanced computing facilities.
The VR Lab consists of a VR Cave, a high-capacity server, workstations for immersive experience development, sensors and stands, 3D monitors, backpack computers and portables, and a number of VR headsets. This lab is used for courses that seek to create and to display VR/AR contents.
The admission requirements of the proposed programme will be in line
with the University’s minimum entry requirements, which are listed below:
The rigorous intellectual foundation provided by this programme will allow graduates to pursue further studies in highly ranked Master programmes, such as Master of Design and Technology at Parsons School of Design in New York and MPhil in Heritage Studies at University of Cambridge in the UK.
Tuition fee (2023/24 cohort):
HKD$85,000* per year
*All eligible local students of 2023/24 cohort taking the "Bachelor of Social Sciences (Hons) in Arts, Culture & Technology" Programme will have an annual subsidy of HK$9,306 provided by Hong Kong Shue Yan University to support part of their tuition fee until the 2025-26 academic year.