Dr. Gigi Lam recently published a co-authored journal article entitled "Cross-country Comparison of the Esports Industry in China, South Korea and Japan" in Sport in Society (ESCI journal; SJR: Q1 journal; impact factor: 1.8; CiteScore (Scopus): 3.4; Taylor & Francis) with Oscar Wong (a HKSYU graduate and a research assistant of the esports project). This is the first comparative study on the Big 3 of the esports in Asia (i e. China, Japan and South Korea). And it is another deliverable of the IDS(CRG) project on esports (Project No. UGC/IDS(C)15/M01/20).
If you are interested in reading the full article, please visit the following website.
https://www.tandfonline.com/eprint/V2ZPQVP5ZCXJZZ7CFDGE/full?target=10.1080/17430437.2024.2424559
Abstract:
China, South Korea and Japan are called ‘Big 3’ of esports in Asia based on earnings for players, online audience penetration and game revenue. This article compares the ‘Big 3’ of esports in Asia with reference to the esports development ecosystem by applying systems thinking literacy approach as the interaction of six macro systems: information and com munications technology, education, social acceptance, government roles, nongovernmental organizations and industry configuration. The findings consistently show the interrelatedness of six macro systems. While information and communications technology infrastructure lay the backbone of esports industry, government plays the major role in initiating the esports development and fostering col laboration with nongovernmental organizations, which further in turn stimulates social acceptance and industry configuration. To facilitate further esports growth in the other regions, the successful experience of other Asian countries should be used as reference points for policies that can reinforce and promote industry development.